

One of the biggest changes is the introduction of Tony Hawk’s Pro Skater 2’s manual tricks and the revert flatland tricks from Tony Hawk’s Pro Skater 3’s (which was requested by Tony Hawk himself). In fact, because the original Tony Hawk’s game did not have an analog stick, the game is better able to read the D-pad than the analog stick, at least, that is my impression. While players can use the analog stick if they so chose to play the game, the D-pad is the primary way that I play the game. In fact, they even included some controls that were added in from Tony Hawk’s Pro Skater 3. One of the best things about Tony Hawk’s Pro Skater 1 + 2 is that the game felt almost exactly as it did from back then but is now a little smoother. When I fired up the game on my PlayStation 4, I was immediately taken back to the early 2000s when I saw the introductory graffiti art and video compilation of pro skaters both legends and current skating around. However, I still ended up pre-ordering Tony Hawk’s Pro Skater 1 + 2 and all the nostalgia has hit me. After all, Tony Hawk’s Pro Skater 5 was not exactly a great game. When I heard that Tony Hawk’s Pro Skater was being remade with Unreal Engine and would include the first two games in the series, I was cautiously excited.

Reviews // 19th Sep 2020 - 2 years ago // By Joshua (Shnook) Tony Hawk's Pro Skater 1 + 2 Review
